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Single-Player Level Design

As a teacher of Game Design through DigiPen's summer camp, I have created a standard for Level Design called 'Teach, Test, Challenge'.
Teach, Test, Challenge allows a fluid design path to get an initial level design figured out for early prototyping and iteration.
'Teach' allows the player to practice a new mechanic in a safe environment, before moving on to 'Test' where the training wheels are removed in an 'unsafe' environment. Once complete, they graduate into 'Challenge' where a group of mechanics are tested at the same time.
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